Chapter 2 talks about the community of sport. According to the chapter, there are four major “players” in the sports community. Each role serves an integral part to make up this community.
The first “player” in the sports community is the participant. Without the participant the other three roles would not exist. The participant has several different stages in which they can play. The book lists them as “Casual Play, Intramurals, Amateur Athletics and Professional.” Casual play is any unorganized sporting event. A pickup basketball game is a perfect example. Intramurals is the beginning of an organized sport, such as a recreational basketball league. Amateurs play the game in an organized fashion because they have a passion for sport, and do not make a living from playing their sport. An example of this would be a collegiate athlete. Lastly, professional athletes play their sport not only because they love doing so, but because that is how they earn a living. Each one of these stages provides a stepping stone to get to the next.
The second “player” in the sports community are the sports organizations. There are several different types of sports organizations, ranging from “recreation clubs” (ex. YMCA, community centers) all the way to “organizing committees” (ex. International Olympic Committee). These clubs, organizations and committees set up the organized sports as well as the unorganized sports.
The third “player” in the community of sport are the sports media entities. There are three types of jobs within this “player”, including visibility, production and hybrid. The visibility jobs are often referred to as the “on-air talent” jobs, such as a print reporter, radio host or a play-by-play announcer. The production jobs are the behind the scenes jobs, such as a photographer or a shows producer. The last type of job in the sports media entities is the hybrid. In this particular type of job a person combines some of elements of the visibility jobs and some elements of a production job and rolls it all into one. An example would be a radio host who also produces their own show.
The last “player” in the sport community is the fan. The fan supports all of the other parts of the community by consuming the product that they produce. There are different levels of fan involvement, but the product that is made by the other three “players” is the ultimate fan experience.